16.07.2016 - 2016 Mappoool fixes - Summary
The following maps have been changed, in order to provide a better gaming experience.
Giza - Slow ticket bleed (from fast bleed)
Battle Mountain - Tickets allies-axis 200-200, slower bleed (from 500-500, fast bleed)
Ramelle - increased outbounds of area at the sides of the map (you could use a tank to accross the river at the edges of the map to backstab the south flag)
Battle of Hurtgen Forest - Tickets Allies-Axis 210-200, faster ticket bleed (Tickets were higher for allies, it was around 240, and slower bleed)
Cassino Vanilla - Tickets Allies-Axis 220-200 (it was around 120-100)
Korsun - Allies-Axis tickes 280-240, 6 secs / 1 ticket ticket bleed for allied (It was easier for axis with the previous setting, they had to hold off 1 allied attack to have equal tickets, now it should be harder since with the current settings allies can have 2-3 attacks until the tickets are equal)
14.07.2016 - SummerSeason 2016 Update
The start of the summer 2016 season is imminent. For those teams who haven't done it yet: Please make sure you post your keyhashes.
Update regarding the next season:
- The 2 total new maps would be: Operation Marokko by Mitch, And battle for Fukuyama by b2k.
Download links will be provided soon. Both new maps will be renamed to have a final name in their name in order to distribute them more effectively.
Fear will upload the 2 new maps to BmC, lop, TL, FG, CBS, Invictus, Tamplier servers.
SoH, pas42 and GUN have to upload the maps by themselves.
- There is gonna be free mapchoice, we found set maps unfair because 2 maps wouldn't be played by each team in one specific matchday. This is because of 9 teams.
For Technical Reasons Two tables have been published already, Please don't touch them yet.
05.07.2016 - SummerSeason 2016
with this News we inform you about two Changes regarding the upcoming SummerSeason:
1) We have moved the Start of the Season to 18.07.2016.
You are able to sign in until 13.07.2016.
2) We offer you the Mappool. Additional to this named mappool, we will add 2 other maps we haven`t chosen yet. We want to test some maps as Marokko, Urban, Crossroad and some others to set the into the pool. This given pool is not definitely set. it could be changed a bit, but the most ones will stay. We have tried to make a good mix of plane, inf, tank and of old and new maps which fit for 6vs6+:
Mappool ( 18 Maps overall ):
304 Fields of The Fallen
Battle of Hurtgen Forest
Battle For Korsun
Battle of Africa
Battle For Marokko sixonsix vii (Mitch's map)
Battle for Fukuyama sixonsix (B2k's map)
27.06.2016 - New Custom Map League 2016
the current season is getting to the end. The last Battles will be done soon and the Championship will be judged.
But this means: Time for the next big Level!
The Admins are happy to introduce the next custom map league!
Fight on new maps in great battles to win the league!
Here the main information:
1) 6vs6+ as Standart
2) One Group, One Match against every Team - 2 Week Period
4) Maps set by Admins
5) New Mappool existing of 50% comeplety new maps, and 50% maps which haven`t been played since ages ( if possible )
Start of the Event: 18.07.2016
Expected end: September/November
The period of sign-in has been changed to 27.06.2016 - 13.07.2016
Topic to discuss: https://www.bf-league.eu/index.php?option=com_joomlaboard&Itemid=32&func=view&id=37676&catid=4
Sign in here: https://www.bf-league.eu/index.php?option=com_joomlaboard&func=view&catid=80&id=37912#37912
Keyhash topic in the Teamleader section, coleaders and leaders can only see it!
03.06.2016 - Awards for Inf/Tank cup 2013
The following awards have been added to the teamrosters for their performances in 2013 Inf/Tank Cup.
Congratulations to the winner. Sorry for the very long delay.
Senatus PopulusQue Romanus
||The Naked Soldiers
01.06.2016 - New Custom Maps!
the end of the current season is coming closer. This means, we have to think about the next event while summer. As you can read in Forum, there are some good ideas.
But i guess many see it the same way: Always the same maps are getting boring from time to time. So, we want to change this! Of cause we have a nice and big mappool, but new stuff can`t be wrong.
With this news we want to ask for your help in organizing new maps for the community.
So please feel free to open a Thread in Forum "Maps" with short descriptions and if possible screenshots of new custom maps.
It would be also nice if the community could test custom maps, for example in one of the nice public wars.
Please help us in getting new good custom maps!
10.05.2016 - Interview Gue and Dary
you have seen the Stream. You have seen the Match BMC vs. pas42. To recap this match, we have talked to the Teamleaders of both clans to get a short interview.
Interview with Gue from BMC
Hello Gue, nice to see you and congretulationsto the nice game. Give us a short summary about your feelings directly after the match.
Pas42 is always a tough opponent. We knew they would be very motivated to play against us. Both clans have a long history together and many players know eachother well. I was proud on my team about how they performed on Gazala, we got into our game, and didnt offer the enemy much space to get into theirs. Berlin first round we also played good. Allied is always hard on UN. Maybe I dont agree with my own mapchoice, but I underperformed huge on UN myself. When I play bad, I always find it hard to judge objectively if the enemy was good or not.
And your feelings while the game was running?
I like the feeling of entering the Battlefield. Its a ancient feeling I guess, of going to war. I really enjoy just the sense and the thrill of going to battle with my squad, to know that the shit is going to get real. Against harder opponents the thrill is more there, cause you have to play your A game, and play more on the edge. For me the best feeling in the game is the start of the game... when the squad is ready, and we head out of base into war. I enjoy the feeling I get when I look around, and see our Bad Men just roll out, into positions. Often I get the feeling that it is going to be a good.
The game itself: I had faith after the first round of UN, which we tryed to play very aggresive, that we would get 2 points. We didnt care if it would be 2:0 or 2:1. Gazala, I was glad that we could start Axis, cause I had a lot of confidence in our Axis approach, of gaining a lot of Air and I could use a good composition of pilots for this one. I also had the gut feeling pas wouldnt check abandoned. Often I mix gut feeling in with strat.
During the Match, we can also talk about strat. The original strat: had none of our Spits @ allied to check Abandoned airfield, but Qlimax brought it as idea @ round start. My gut feeling was pas42 could try to do the same as we did first round: get up a lot of Air. Cause they could see at first round, that it had worked out pretty good. So, we decided we wanted to deny them the oppurtunity which we have had: which was to get up 2 Spits from Abandoned fast. So then Qlimax did check out Abandoned Airfield from the start, while originally we didnt have it planned. Stuff like this -as you can imagine- is a strong point from bmc.
How was your preperation for this game? It was moved, so much time, how you have used it?
We came into this Match pretty bad prepared. Tact and Lineup was a rushed project,I fastly made it 1 hour before match, if not less. So noone knew who would play exactly, including myself. There is not always much time due to work and life to prepare good, but we make the best of it. The lack of time put into tact and lineup was compensated by the approach of the guys to train themselves ready for the match. 19.30 most guys that played where coming online or where already flying/infing.
It was a great game, streamed by denny andramjet. It was intense, especially on berlin. Have you predicted such a fight on thisinfmap?
Allied side usually sucks. What I said before, I find it hard to predict how strong the enemy really was, when I play mediocre, or in this case, bad. I didnt have a prediction going into UN. Its no use. You know when you start UN that it will be a chaotic hard fought battle, with lots of nades and a quick pace. I did know that we wanted to start Axis, cause its easyier, and I tryed to rally the Team into playing really aggresive, I thought it was required.
And in-game I seek a certain mindset. If we are behind, so what. Choices. The worst thing you can do is to let it get to you. Focus on what you can achieve, try to push into a flag, and to score the critical hit, and if that fails, you at least have tryed to give it what you had. Its this kind of mentality I seek in bmc players.
I can also imagine btw, -and also hear it when I listen to the cast:- we are not the ''fan favourites''.
In some odd way its a compliment to us, cause we are someone to beat I guess. I would love to be the underdog though, like in the days that we started Conquest. But thats a luxury position that we dont really have anymore.
So one last question at the end. Your next enemy will be lop. As it seems you will compete with lop for the first place. Tell us some short sentences to lop and the upcoming match.
If we can create the required time for the prepare, then they can prepare for Game. Probably they can prepare for game anyway, I hate to make it easy for a enemy team.
Predictions who is the better clan and why are imo useless. There are many factors that matter for a outcome. Lineups, tacts, maps, and even if guys had a busy day or not.
Lets say that I know that they are good, and I know we can be good. We never walk away from a good fight, we go for it. I believe they have the same attitude. So we hope it will be a good battle. The odds on it are extremely high.
Thanks for your answers and good luck for the next game!
Interview with dary from pas42
Hi dary, it was a nice match. especially on berlin. Have you predicted such a close fight on this map?
Hey fishbone. Well, it always depends on the lineup and how active player are. Berlin is a very dynamic map and anything can happen, especially if you have such a good lineup as we had. BmC had an excellent start as Axis, therefore it was hard to top that round.
And Gazala? What went wrong there?
Almost everything went wrong and the map choice was not really the best, especially when you don't train the map. But no excuses. Congratulations to BmC, they played very well and they showed great teamplay. After you lose the banana it is hard to come back.
Bad that Gazala went not that good, but how you want to focus now to the rest of the season and especially to the next match?
Dary: A defeat is only a defeat if you don't stand up. We will be stronger for the rest of the season, cause we learned a lot from it.
And also one last question to you: TNS - playing also for place 3, how do you see your chances to get this place?
Since TnS made some important big points against teams like BmC and lop and us, it will be very hard to get place 3. I hope to keep our team motivated to get as much points as possible. But at the end of the day the most important thing is to have fun together.
Interview by fishbone
09.05.2016 - Matchreports
The next Matchday is over and we had again really interesting Matches.
| ||tampliers vs. inVictus|
First they played Aberdeen and it was an intense map. With 37:34 and 0:55 it was really close with a more lucky end for inVictus. The made the battle in a better way and have won this map overall. As second map they had to play Gazala and suddenly it wasn`t so close anymore. 56:148 and 0:181 inVictus fought very well and won this map.
In the end they won this game with 4:1 and were able to reduce the space to tampliers.
inVictus -> vs. pas42
tamplier -> vs. TNS
| ||GUN vs. lop|
Wake and Stalingrad, two comepletely different maps. On Wake LOP could show their skill and gameplay. Both rounds went to lop very clearly with 0:156 and 0:164. Then they went on between the houses of stalingrad. With nading, some good tankshots and intense infbattles lop was able to win this map as well. with 0:70 and 0:143 lop has won this map, too.
Let`s take a look on the table. Lop was able to stay close to BMC because of this win. with 19 points they are on place 2. but the next game will bring perhaps the decision. then bmc and lop will fight against each other. GUN stays with 2 points on the last place, but with only one win they could climb up to place 9 and then closer to the next places as well.
lop -> vs. BMC
GUN -> vs. TL
| ||TNS vs. CBS|
Battle of the Bulge (CBS)
It was a hard battle for CBS. TNS is quite a good clan and they show it to them on both maps. Gazala was ended with 139:21 and 118:82. Of cause, the second round was close and this shows, that CBS is also a good team. Then they play Bulge, a really nice Tankermap. But with 169:0 and 92:0 CBS found their master in TNS.
With a 4:0 TNS has again really good chances for the first places and a trophy. CBS on the other hand lost the near to tamplier a bit and have to try to come back again versus Fun Generation in the next match.
CBS -> vs. FG
TNS -> vs. tamplier
| ||BMC vs. pas42|
UN Berlin (BMC)
Everyone who has seen the stream has also seen a well fight between two teams. First berlin was played and with nice inf battles on both sides this map seemed to become a close one. BMC wasn`t able to do the baselock but defended very well the flags. especially with clever attacks to the offence-flag they interrupted the comeback from pas42. In the end this round went to BMC with 98:0. Then the switch of the teams and now pas42 has to play axis side. it was an up and down the whole time. pas42 has won the flags, has lost the flags and were close to get stuck into their base. but then close to the end they came back and were able to get all flags and to win this round with 35:0. Next map, gazala. pas42 has chosen this map and as it seems, it was not a good choice. BMC was able to win both rounds clearly with 151:6 and 132:24.
4:1 - the result of this match. For BMC it is important to stay close to the first place. with 20 points they are staying 1 point in front of lop, their next enemy. pas42 were able to gain 1 point and for them it is also an important one to stay close to TNS and the third place. TNS has 16, pas42 has 14 Points, it could end in an interesting fight for place 3.
BMC -> Lop
pas42 -> inVictus
| ||TL vs. FG|
Faid Pass (TL)
An intense match. A great match. TL and FG fighted against each other on Faid Pass and Gazala. On Faid Pass both Teams were able to gain 1 Point, but in the end FG has won the Map overall with 1:2. Then Gazala came. Fighting in the air, with all the air vehicles trying to defend and attack the dusty points it was again a really close match. Again both Teams were able to get 1 Point, and as on Faid Pass, FG were more lucky and got also the overall win at Gazala.
For FG this win was important. With this 4 Points they stick close to the other Teams. With same points as invictus they hold in the place 7, but since FG earned also 2 Points they are only 1 Point before TL on place 8. Especially for the Teams invictus and FG it could lead to a Season-Final at the end. The last match they have to fight against each other. And also TL has still to fight against invictus. We will see how it will end!
TL -> GUN|BF
FG -> CBS
It is a hard battle. Matchday after matchday the teams fight for the points and the nice trophies. We will stay close to the fight, trying to get interviews from the leaders.
written by fishbone
19.04.2016 - Casting Match BMC vs. pas42
Link to Stream: https://www.twitch.tv/dennybf/
21.04.2016 - Matchreports
We want to try to introduce again more News for matchreports and coverages.
We will see how it will work in the future, so here is the Start.
|inVictus vs. GUN|BF|
Faid Pass (GUN|BF)
The Battle was hard, the battle was really close. Charkov was really close! inVictus has won 91:83 and 85:67 against GUN the first Map. The second Map, Faid Pass, was close as well. Gun fighted hard, but then they had lost 49:78 and 88:90 against inVictus.
In the End, inVictus won 4:0 against GUN and because of this they moved up in the table. At the moment inVictus stays with 5 Points on Place 9, GUN stays with 2 Points on Place 10.
inVictus -> vs. tamplier
GUN|BF -> vs. lop|
|[CBS] vs. tampliers|
Iwo Jima (CBS)
First Iwo Jima seemed to be a close battle, one round was ended with 125:122 for tampliers. But then tampliers fighted very well and the result of the second round was then 158:21. Next map was Battleaxe. Driving with the tank in the desert, crawling through the dust, tampliers have won this map 128:0 and 102:0
As a result tampliers have won then 4:0 over CBS and stand with 11 Points on Place 5. But it is close in the table, place 4 is entered by TNS with only 12 Points and pas42 on place 3 with only 13 Points. Behind tampliers there is a bit more space, since TL are on place 6 with 6 Points. For CBS it is not that good. With 5 Points they are staying on place 7 and with TNS there is coming the next difficult enemy on their battlefield.
CBS -> vs. TNS
tampliers -> vs. inVictus
|BMC vs. TNS|
Let`s come to the main match at this matchday! BMC vs. TNS, some of the favorites for the win of this season!
Forager was difficult for both. Both Teams could win the allied round, but in the end, BMC won it better and could get a 88:53 for this map. Next map was Battle of Caen. This map was later introduced to battlefield and is because of the PAKs and some other new vehicles a good variety to the classic maps. Both teams have fighted on caen again for every Ticket and in the end there was set the result 158:91 for BMC. TNS fighted very well and were able to gain 2 Points against BMC. This is great and could give them the advantage they will need to get in the table in front of pas42 and tampliers.
The overall result was then 4:2 for BMC and again BMC got 4 Points to struggle for the season win. With now 16 Points they lead the table right before LOP with 15 Points. But BMC has with the next 3 Matches difficult enemies will follow. pas42, then lop and after that tampliers will try to get their wins. TNS will also struggle for the first places at the table. With currently 12 Points on place 4, they are directly behind pas42 and before tamplier, but they have already played versus all above teams and were able to gain always some points.
BMC -> vs. pas42
TNS -> vs. CBS
|TL vs. pas42|
Faid Pass (pas42)
For pas42 the last matchday hasn`t went really well against TNS, so their job was now to gain again new points to struggle for the first places. The first map, forager, went with 75:0 and 154:0 good for pas42. On faid pass it was nearly the same, TL tried to came back and to struggle for a point but in the end pas42 won this map also 126:45 and 159:0.
Overall the result is then 4:0 for pas42. Because of this 4 points pas42 was able to get in front of TNS, but only 1 Point is standing between them and the difficult enemies BMC & LOP are still waiting for them. TL on the other hand loses important points to get a better position. tamplier is standing in front of them, but have now a space from 5 Points. They now have to work on it to get closer to them.
TL -> FG
pas42 -> BMC
|lop| vs. FG|
Interesting match, nice teams, nice players on both sides. But who will be the winning team in the end?
So - Charkov has been won by lop with 155:0 and 168:0 and seemed to be a clear thing, but FG has seen their chances on Aberdeen. With real good tankers their hope was to gain points out of this match, and first it seemed to work. One round was really close with 57:0 for lop|. But then lop| turned on the speed and have won the second round 131:0.
So the overall result was 4:0 for lop| - important points for lop to stay close to BMC but they have still to fight against them and this will be an interesting match! FG on the other hand is on place 8 with 5 points and has to struggle now to get a bit space to the last places.
lop| -> GUN|BF
FG -> TL
So, you see, it is really close and every clan is fighting really good. You can never be sure to get points easy.
And that`s it, the first matchreport of the current season. We hope to get up a coverage every week.
written by fishbone
19.04.2016 - Changing some Rules!
we have to announce some Changes to Gameplay & General Rules.
The following Changes will be introduced with this News to the Rules and have to be followed by the Community:
§ 1.0 Structure of a Season
Adding Note to expanded matchdays at holidays (Christmas and so on)
§ 1.1 Rating of Wars
Adding the possible Result of 1-1 for one map, if both Teams have the same Tickets after 1 Map.
§ 1.6 Rule ChangesAdding the Note, that the Community has to be informed by e.g. News about Rule changes.
§ 5 Permitted Attacks
Adding the following Sentence:
A Flak (Anti-Air = AA) unit located in the main base is allowed to be attacked at any time by a bombing air-unit, even if it is empty or doesn`t fire.
13.04.2016 - New Rulesection goes active!
| ||Dear Community,|
you have probably seen that we changed the website of this league.
We changed the order of menues, implementated a download-section and a new module for Rules.
So far we are ready. We hope it is now easier to handle with the page.
Additional to the changes of the page, we also edited the whole Rule-Section. Of cause their could be a few mistakes, but every Admin has read the whole Rule-Section by himself to decrease the mistakes. As soon as we notice some more mistakes, we will take care of them. Please don`t hesitate to contact us.
As you can see, we tried to split up all rules to "Gameplay" & "General" Rules.
Gameplay-Rules will explain all rules regarding the ingame gameplay. General Rules will refer to Rules which are included in the whole league itself. We made an order and also a table of contents. By klicking on the links you will go directly to the paragraph.
What we changed:
- Changing the order of Menue & Simplify them
- Updatet "League Admins" & "Introduction"
- Implementating a Download-Section
- Implementating a FAQ-Section
- Implementating a Teamspeak-Viewer
- Changed the Forum-Topics
- Changed Gameplay & General Rules by sorting all Rules and write them more simple.
- Changed Server-Settings & Player Blacklist
- Changed the Layout of all normal written Contents
We hope everything is now a bit more simple. Of cause there is much work to do in future, but we have made a big step.
In the end i want to point out, that we still struggle for a new page at all. But it is not that easy. So far, since this page has many bugs, we will try to fix as much as possible.
So far - have fun on the Battlefield and don`t hesitate to give us Feedback about the Changes in Forum!
12.02.2016 - Author rights to Teamleaders
Hi to all, I noticed that the teamleader section didn't appear to some teamleaders, because they weren't set into the "Author" group.
Now it should be fixed, you are supposed to see the teamleader section, and post your keyhashes to the season 2016 keyhashes topic. This action is required, but it can be done later, since you couldn't have known about this.
Don't send the keyhashes to the keyhashmapvote account anymore, since we need every clan representative to be able to edit them later on. Admins can edit everything, so it is not a problem for them, just for those teamleaders (or anyone handling the clan stuff) who are not admins. The account got renamed "mapvote", and we plan to use it for mapvotes only.
Members who got this right: Jazzy (lop), Alex Stamm (Tamplier), Flasche (pas42), Ramjet (TnS), Wernervonbraun (CBS), NoSurrender (FG), also Rabbit (CBS) and Marco (FG) are authors, so they should be able to see it. (and whoever can see it :D )
edit: Knaso (GUN), amazone (GUN), NaNi (GUN) can also see it. Whoopz (lop), red scorpion (fg), Gullefjun (FG), b2k (TL), the war.fr (TL), Tuesday (TL), Berkle (TL), Demoniomx (TL), Breaker (lop), M1ke (lop), Skywalker (TnS), Sentinel (TnS), veki (TnS), Sundae (bmc) can see it as well.
If there are any issues, ask any admins to take a look at it.
30.01.2016 - Season 2016
Season 2015/16 has almost finished, so it is time we shared our Season 2016 Plans with you.
Starting date: 15th February
So we will finnish in the middle of July with 10 possible teams.
Sign-up period: 1st February - 12th February. Sign up topic here. You are supposed to include your server rankings below your sign ups.
(available servers: FRA, GER, BLR, NR)
Use this topic to discuss about the season.
Main Structure and maps:
The admin team insists on keeping the same structure for this season just as in Season 2015/16 - 1 group, 2 week periods, 6x6+ etc. (there will be no rematches)
However, we plan to try a new thing which is supposed to keep the season fresh and interesting still.
This new thing is related to the mappool and mapvoting.
Before Season 2015/16, clans voted for 2 memomaps from the previous mappool, 5 totally new memomaps, and all 17 vanilla maps were available.
We would like to keep the voting system with the memomaps, so 2+5 memo.
However, this time, we would also like all teams to vote for the vanilla part of the mappool as well.
You will have the chance to vote for 13 vanilla maps, in the same way just as with memomaps. That means 4 vanilla maps will not make it for season 2016, and altogether we will have 20 maps in the Season 2016 mappool.
Available maps to vote: Every Vanilla and Memomaps from Maplist and Info menupoint, except un berlin revised.
Keyhash / Mapvote registration:
As already posted and mentioned, You will have to send your first keyhash lists - using the League site PM - to the account named keyhashmapvote. (Active / Semiactive / Inactive)
Later on, you can inform a League admin to write any keyhash changes / new players to your keyhashlist. All keyhashlists will be visible only for admins! You can also send any keyhash changes to that account.
To make the mapvote as anonymous as possible, You are supposed to send the mapvotes to this account as well. Please think over / check both of them even multiple times before sending them, to prevent too many PMs.
If you don't send your keyhashes in time, your team won't be allowed to play. If your team doesn't send your mapvotes in time, then your team will have no influence on the mappool.
We wish all teams a great season!
15.09.2015 - Some updates
First of all, the admin team decided not to add any special maps for this season, due to the complexity of map making / modding, having little time and controversies among admin members.
We will work on the maps during this season, and might be presented before the next season.
As you may or may not have read, the AX master has been attacked, and s[sk] moved to another IP. Fortunately, the old IP is still alive, and both can be used interchangably. (Both ips point to the same master instance)
However, We still recommend updating to this newer IP (Both players and servers) since it is more stable than the older one.
Patch or update your hosts file again:
Gamespy hosts patch
Update your game.exe again (updated package):
Direct game fixed files
new ip and hostname:
Procedure is the same for both. Refer to Main downloads instructions (video), or sticky League topics for installing them. both packages got updated in main downloads!
Thirdly, a League TS3 server has been set up for all teams as a backup TS3. The server can be used for clan wars, fun wars, getting mix teams (ringers), admin discussions etc.
Moreover, Gametracker link and sticky topic added to main menu and "suggestions", Since most of us relies on GSC the most.
Finally, The rules regarding the tuesday deadline picking rules have been made more clear. (Tuesday 12:00 cet noon - midday)
Enjoy season 2015/16,
06.09.2015 - Memo Maps that are voted for 2015/2016 League
The clans voted, and these are the results:
Murmansk, Cherbourg, Bulge Battlefront, Schneeman and Ramelle made it into the Mappool.
Old maps, revoted: Tigerpass got revoted. There were 4 maps that ended on equal points: We randomed the last map (details in the Forum post) and the map became Operation Forager.
Look on the Forum: Topic: Memo votes 2015/2016 for more details. Grtz Gué
19.08.2015 - Presenting a potential winter infantry map: Winter_Cross
First of all, this is not the full admin team's announcement, It is only FearofthedarkHU's. This is how is82 community announces their maps, thought I would steal such announcements from them. + I can embed the video in this news post.
I asked Teufel (original map creator) to revise Stone cross primarily with my thoughts, and this is the result (so far). ive been thinking of something unique for the community + to make the map look better.
Final version has been released. Take a look maplist and info for details.
Here is the topic to tell your opinions about it. Changes, ideas are so on.
Topic has been closed.
If the map doesn't get positive reviews, It is not a problem, but I guess Teufel's work was worth announcing this at least.
19.08.2015 - Informations for the upcoming Season 2015/16
We would like to inform you about the next Season 2015/16. Here is the most important information for you:
Start: Monday 7th September 2015
Signup: 20th August - 3rd September with at least 10 players ( Active + Semiactive) in roster and Keyhashlist and and like last season, you must post your Serverrankings. Furthermore, from now on, you have to mark and update your active(semiactive) and inactive guys in the keyhashlist. As long as this doesn't happen the sign up isn't complete and the team won't be allowed to take part in any seasons.
Matches: 2 week period for each match, and Decisions regarding maps and Semi-status players have to be set / made according to the Tuesday picking deadline rules (refer to special rules section!)
Serverchoice: If a team wants to play on a neutral server the opponent has to accept it and the server will be picked by the Severrankings of both teams. Every team is free to accept 50/50, 50/50 with map switch or 50/50 with neutral servers.
Memomaps: Like last season we would like to add some memomaps to the mappool, which will be compulsory to be played. The teamleaders will vote 2 memomaps from the last pool, 5 new memomaps and the adminteam will add one more complete new map.
Vote: For the old memomaps, you vote for your favorite(2 points) and 2nd favorite(1 point) map. The new memomaps will be selected by 1st map = 5 points till 5th map = 1 point. The 2 and 5 most voted maps will be in the mappool.
un_berlin_revised - the admin team decided not to use the revised version. BUT STILL UPLOAD IT TO YOUR WAR SERVERS. IF the original un_berlin still causes problems, we will discuss it!
New important rule regarding Servers + Maps:
Make sure that your War server(s) are updated with all current maps, fixes and upcoming ones.
Team A vs Team B match. They set "50/50" or "50/50 with mapswitch". If Team B doesn't have the map / correct version on their server, all maps have to be played on Team A server.
If Team A still wants 50/50 with normal map order, and Team B has the other map, they can play it.
However, If such violation happens, Team B won't be allowed to use their homeserver and any homeserver for the rest of the season, even if Team A agreed to play 50/50 in that match before. The clan which lost their homeserver, can play on a neutral server if the opponent agrees.
All new important lines will be added to specific rules section.
The new rule regarding server and map versions will be active for all seasons from now on. It will be added to the server choice rules section, while the rule update regarding the keyhashlist (active, semi-active, inactive) will be added to special rules section.
We would also like to inform you that several Rule sections have been recently rewritten / revamped to make them sound more clear. (Table + war evaluation and rules regarding naval battles - refer to general and gameplay rule pages)
We hope to have as many clans as possible and active players and wish all teams good luck and much fun!
Sign up here.
27.07.2015 - Server memomap fixes for the future + un_berlin_revised_viii
We revised several memomaps, and made the server side fixes.
Link here. Server owners have been informed.
Ramelle, cassino_vanilla, giza and hurtgen forest have been adjusted to provide and unleash a better gaming experience.
(This is like hype news from Nvidia and amd lol)
Un_berlin_revised_viii has been also included.
Vegrandis_001.rfa server file extension which made the map buggy will be deleted in case of any fun wars in the future.
(or if we have to deal with it)
Details about the fixes are here.
Make sure you install everything to your war servers + remove Vegrandis_001.rfa!
(You don't have to put the txt into levels of course!)
Last but not least, details about the next season are coming soon.
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